{"id":32417,"date":"2026-06-10T12:25:23","date_gmt":"2026-06-10T10:25:23","guid":{"rendered":"https:\/\/chroniques-biennale.org\/oeuvre\/the-language-of-moths\/"},"modified":"2026-09-09T15:09:37","modified_gmt":"2026-09-09T13:09:37","slug":"the-language-of-moths","status":"publish","type":"oeuvre","link":"https:\/\/chroniques-biennale.org\/en\/oeuvre\/the-language-of-moths\/","title":{"rendered":"The Language of Moths"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\"><strong>Digital October &#8211; Shaping the World<\/strong><\/h1>\n\n\n\n<div class=\"wp-block-columns are-vertically-aligned-center is-layout-flex wp-container-core-columns-is-layout-002ffff5 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<figure class=\"wp-block-image size-large wp-duotone-blue-orange\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/chroniques-biennale.org\/wp-content\/uploads\/2026\/06\/Img2-1024x768.png\" alt=\"\" class=\"wp-image-31612\" srcset=\"https:\/\/chroniques-biennale.org\/wp-content\/uploads\/2026\/06\/Img2-1024x768.png 1024w, https:\/\/chroniques-biennale.org\/wp-content\/uploads\/2026\/06\/Img2-300x225.png 300w, https:\/\/chroniques-biennale.org\/wp-content\/uploads\/2026\/06\/Img2-768x576.png 768w, https:\/\/chroniques-biennale.org\/wp-content\/uploads\/2026\/06\/Img2-1536x1152.png 1536w, https:\/\/chroniques-biennale.org\/wp-content\/uploads\/2026\/06\/Img2.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<h2 class=\"wp-block-heading\">Mathilde Reynaud <sup>FR<\/sup><br><em><strong>The Language of Moths<\/strong><\/em><\/h2>\n\n\n\n<h5 class=\"wp-block-heading\">Experimental video game<\/h5>\n<\/div>\n<\/div>\n\n\n\n<div style=\"height:31px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-white-color has-alpha-channel-opacity has-white-background-color has-background is-style-wide\"\/>\n\n\n\n<div style=\"height:31px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-002ffff5 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"border-top-style:none;border-top-width:0px;border-right-color:var(--wp--preset--color--white);border-right-style:solid;border-right-width:1px;border-bottom-style:none;border-bottom-width:0px;border-left-style:none;border-left-width:0px;padding-top:var(--wp--preset--spacing--50);padding-right:var(--wp--preset--spacing--50);padding-bottom:var(--wp--preset--spacing--50);padding-left:var(--wp--preset--spacing--50);flex-basis:33.33%\">\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>October 23 through January 17, 2027<\/strong><br>, Wednesday through Sunday, 2:00 p.m. to 7:00 p.m.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Galerie de la Librairie du Palais<br><\/strong>Arles<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Free entrance<\/strong><\/p>\n\n\n\n<details class=\"wp-block-details has-small-font-size is-layout-flow wp-block-details-is-layout-flow\"><summary>Cast<\/summary>\n<p class=\"wp-block-paragraph\">&#8211; Dramaturgy of Textual Memories: Esther Meunier Corfdyr and Mathilde Reynaud<br>&#8211; 3D Computer Graphics: Mathilde Reynaud<br>&#8211; Additional 3D Art for the Moth: Thomas Leon<br>&#8211; Additional 3D Art for the Mark II: Damien Ba\u00efs<br>&#8211; Game Design Development: Damien Ba\u00efs and Mathilde Reynaud<br>&#8211; Programming + Electronics: Damien Ba\u00efs<br>&#8211; Sound Environment and Sound Design: Tristan Soreau <br>&#8211; Glass Blowing with a Torch: El\u00e9onore Gold-Dalg<\/p>\n<\/details>\n\n\n\n<details class=\"wp-block-details has-small-font-size is-layout-flow wp-block-details-is-layout-flow\"><summary>Credits<\/summary>\n<p class=\"wp-block-paragraph\">A CHRONIQUES CR\u00c9ATIONS platform project.<br>Co-production: PL\u00c9IADES &#8211; Arts &amp; Sciences Network, La Fruiti\u00e8re Num\u00e9rique, Festival Octobre Num\u00e9rique &#8211; Faire Monde, Le Safran &#8211; Amiens M\u00e9tropole\u2019s subsidized theater. Project supported by Le Fresnoy \u2013 National Studio for Contemporary Arts <\/p>\n<\/details>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"275\" src=\"https:\/\/chroniques-biennale.org\/wp-content\/uploads\/2026\/06\/CN_Creations_BLANC-1024x275.png\" alt=\"\" class=\"wp-image-31389\" style=\"aspect-ratio:3.7237208177089633;width:211px;height:auto\" srcset=\"https:\/\/chroniques-biennale.org\/wp-content\/uploads\/2026\/06\/CN_Creations_BLANC-1024x275.png 1024w, https:\/\/chroniques-biennale.org\/wp-content\/uploads\/2026\/06\/CN_Creations_BLANC-300x80.png 300w, https:\/\/chroniques-biennale.org\/wp-content\/uploads\/2026\/06\/CN_Creations_BLANC-768x206.png 768w, https:\/\/chroniques-biennale.org\/wp-content\/uploads\/2026\/06\/CN_Creations_BLANC-1536x412.png 1536w, https:\/\/chroniques-biennale.org\/wp-content\/uploads\/2026\/06\/CN_Creations_BLANC-2048x549.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<p class=\"wp-block-paragraph\"><em>&#8220;The Language of Moths<\/em> &#8221; lies at the intersection of experimental video games and immersive installations, blending contemplative exploration, video essays, and interactive fiction.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A projection of a forest reveals scattered memories in the form of short 3D video sequences, before immersing the audience in the world of the first documented computer bug: in 1947, a moth caused the Mark II\u2014a computer co-designed by Grace Hopper\u2014to malfunction. The nonlinear narrative unfolds in a 10- to 15-minute loop. Viewers are invited to collect fragments of memory to reconstruct a collective imagination.  <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The physical installation reflects this cyclical logic. A translucent white veil floats above a bench, while an entomological lamp\u2014identical to those that attract moths\u2014turns on and off in time with the game\u2019s loop restarting. Seated on the bench, visitors find themselves in the position of the moth: without any deliberate action, their mere presence reenacts the insect\u2019s interruption in 1947, becoming the contemporary \u201cbug\u201d that opens a fissure in the machine toward an alternative imagination of technology. Each viewer thus becomes the unwitting agent of a new disruption, transforming the installation into a catalyst for narrative possibilities.   <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Interaction, freed from traditional mechanics of success, failure, or conquest, focuses on atmosphere and text-based dialogue. This approach aims to create an empathetic experience where exploration takes precedence over strategy. <\/p>\n\n\n\n<div style=\"height:31px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>As part of the Octobre Num\u00e9rique &#8211; Faire Monde festival  <\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At the intersection of contemporary art and new technologies, the Octobre Num\u00e9rique &#8211; Faire Monde festival presents annual exhibitions, discussions, performances, lectures, screenings, evening events, and artistic video games in Arles. The festival pioneers avant-garde practices, sparks debate, and explores virtual worlds that are more inclusive, open, and sustainable.   <\/p>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/octobre-numerique.fr\/\" target=\"_blank\" rel=\"noreferrer noopener\">Learn more<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-white-color has-alpha-channel-opacity has-white-background-color has-background is-style-wide\"\/>\n\n\n<div class=\"listOfArtistes\"><div class=\"artisteInList alignwide \">\n    \n\n\n   \n\n    \n    <div class=\"artisteBlock\">\n    <div class=\"artisteBlockLeft\">\n        <div class=\"postThumbnailWrapper\">\n            \n                    <\/div>\n    <\/div>\n    <div class=\"artisteBlockRight postInfos\">\n        \n        <h2 class=\"postTitle\">Mathilde Reynaud<\/h2>\n        <div class=\"artistContactLine\"><\/div>\n\n        \n        \n        <div class=\"artisteContent\"><p><span style=\"font-weight: 400;\">Mathilde Reynaud, a digital artist born in 1994, lives and works in Saint-\u00c9tienne (Loire, France).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A graduate of the Saint-\u00c9tienne School of Art and Design, she studied at Kookmin University in South Korea. She then joined the Digital Research Unit at the Beaux-Arts de Lyon, and later the Fresnoy \u2013 National Studio for Contemporary Arts.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Her artistic practice revolves around 3D computer graphics, a medium she approaches as a tool for empowerment, from a feminist perspective. Through installations, videos, and video games, she explores the connections we form with virtual environments and the ecosystems they generate. Through these works, she seeks to foster dialogue among these possibilities that coexist between the real and the virtual. Her work, built around fictional narratives, veers toward a form of science fiction, opening up avenues for reflection on science, nature, otherness, and feminism. Stories that present sensitivity and consideration for others as a way of life, in order to imagine alternative technological futures.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">His work has been exhibited in France, South Korea, Latvia, Armenia, and Senegal.<\/span><\/p>\n<\/div>\n    <\/div>\n\n    <\/div>\n\n\n<\/div><\/div>\n","protected":false},"featured_media":0,"menu_order":0,"template":"","edition":[140],"type_oeuvre":[95,117],"class_list":["post-32417","oeuvre","type-oeuvre","status-publish","hentry","entry"],"_links":{"self":[{"href":"https:\/\/chroniques-biennale.org\/en\/wp-json\/wp\/v2\/oeuvre\/32417","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/chroniques-biennale.org\/en\/wp-json\/wp\/v2\/oeuvre"}],"about":[{"href":"https:\/\/chroniques-biennale.org\/en\/wp-json\/wp\/v2\/types\/oeuvre"}],"wp:attachment":[{"href":"https:\/\/chroniques-biennale.org\/en\/wp-json\/wp\/v2\/media?parent=32417"}],"wp:term":[{"taxonomy":"edition","embeddable":true,"href":"https:\/\/chroniques-biennale.org\/en\/wp-json\/wp\/v2\/edition?post=32417"},{"taxonomy":"type_oeuvre","embeddable":true,"href":"https:\/\/chroniques-biennale.org\/en\/wp-json\/wp\/v2\/type_oeuvre?post=32417"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}